A NEW AGE HAS BEGUN

A NEW AGE HAS BEGUN

You've toppled the undead armies of the Lich King and brought Arthas to his kness. Now the breaker of worlds, Deathwing, has burst forth from the heart of the Maelstrom and unleashed his rage upon the land and sea. Azeroth has been changed forever, and you must enter the elemental planes in an epic quest to stop the Destroyer from shattering the world itself.

Monday 18 April 2011

Achievements


Blizzard has posted the answers to its fifth Ask the Devs segment, which focuses on achievements. Here are the highlights:
  • Blizzard emphasized that they want achievements to feel optional.
  • They'd like to make achievements Battle.net account-wide, but there's no timetable.
  • Some guild achievements related to professions will be lowered to "more sane numbers" in patch 4.1. For example, the Pen is Mightier glyph achievement will go from 25,000 glyphs to 2,500 in 4.1.
  • Patch 4.1 has achievements for collecting 100 and 125 companions. Another pet reward will probably be added in the future at 150 or 200 pets.
  • They plan to add a search feature in the achievement window.
For more details, check out the full Q&A after the jump.



Ask the Devs #5: Achievements
Q: When will achievements finally be awarded account-wide? – Larosh (Europe [German]), Eneia & Payasos (Europe [Spanish]), Rageudder & Kellgros (Europe [English]), Деадхил (Europe [Russian]), Nyn (North America/ANZ), 기사는아무나 (Korea)

A: Making achievements Battle.net account-wide is something we'd like to do, but it's not a goal we could provide a current timetable for. All of the original World of Warcraft coding was done with the expectation that the data on every realm would always be independent. Now that we are trying to make as many things as possible account-wide, we’re having to rebuild all of those systems. It is absolutely something we want to do, but it will take a lot of time away from other features.

Q: Will we ever be able to spend our achievement points on something? Or will there be a feature where it will be required to have x amount of points? – Nordicberry (Europe [English]), Hogosha & Wulkuhr (Europe [German]), Neroth (Europe [French]), Kularia (Northa America/ANZ), Trafalgarlaw (Latin America)
A: We want Achievements to remain as an optional thing you can do as bragging rights, or to challenge yourself. As soon as we add any kind of player power, or use them to gate anything, then they feel mandatory for a lot of players. In fact, we think one of the reason achievements are fun is that the drive to complete them is totally up to you, which keeps them (hopefully!) from feeling like a chore. If you want to go after some achievements that's a choice, and choosing not to care about achievements doesn't mean you're making your character less powerful.
      
We do offer pets, mounts and titles for specific achievements, and we’re unlikely to ever do anything much more “mandatory” than those.

Q: Do you plan to implement more achievements directly linked to professions or classes? – Cith (Europe [French]), Tsuteymanga (Europe [English]), Sergan (Latin America)

A: Until we can do Battle.net account-wide achievements it would be pretty cruel of us to offer achievements for say Illustrious Grand Master Alchemy, Blacksmithing and Jewelcrafting on the same character. The same is true of classes. The best we could do today would be to have something like “Land a Pyroblast for X damage” and have an equivalent one for all 10 classes, since you could get only one. We do have more room with the guild achievements, since not every task needs to be completed by one player. We’ll continue to look for fun achievements for Cooking, Fishing, First Aid and Archaeology until then.

Q: Will we ever see a change to the Warsong Gulch and Arathi Basin exalted achievement /reputation grinds? While normally a fan of time consuming achievements, these two seem to be a tad excessive. Warsong moreso as you can go entire games without gaining any reputation at all. You could in theory lose every AB you ever do, and eventually get exalted at a "reasonable" pace. Perhaps award rep for Flag returns, killing efcs, capping bases, HKs similar to Alteracy Valley, etc. – Idkmybffyata (North America/ANZ), Lunaticheart (Korea)

A: We think those are fine as achievements. They definitely take a huge time commitment, but so do some of the other achievements. And you don’t need to get them for the meta achievements.

Q: As some achievements like The Keymaster and the Shen’dralar reputations have been removed, have you considered creating a Feat of Strength for those achievements or is it possible that we get them back in the future like normal achievements? – Enarhion (Europe [Spanish]), Деадхил  (Europe [Russian])
A: We added a Feat for Exalted Shen’dralar rep in 4.1. We’re unlikely to add a Keymaster feat.

We added the Keymaster achievement and then almost immediately decided to deemphasize the existence of keys in the game, and thus removed the achievement. Unfortunately it probably isn't even possible to track who had the older keys now.

Q: Guild Achievements related with professions are much more difficult than other Guild Achievements. Is there any plan to give a chance for small guilds to get those Achievement rewards? –버미전사 (Korea), Joq (North America/ANZ)

A: We think some of these are way too high and we plan on lowering them to more sane numbers for 4.1. The Pen is Mightier glyph achievement for example would have been reasonable with the old glyph model but is ridiculous today. We were waiting to collect some additional data from guilds currently working on those achievements, but we feel like we have enough information now to lower them. Pen is Mightier for example will go from 25,000 glyphs to 2,500 in 4.1.

Q: I'd like to see the achievement system become more active and dynamic, will we ever see achievements that unlock quest lines, dungeons, or other Easter egg content as a reward for dedicating so much time in Azeroth? – Grandevil (North America/ANZ)

A: Probably not. As we said above, we want Achievements to feel optional. Some players don’t care for the game of collecting pets or mounts, so they still feel like they can opt out of achievements. If there was a cool quest line involved, then players who felt like they could safely ignore achievements in the past would now have to go back and play catch up. If you are doing achievements today, it should be because you like to do them, not because you’re hoping for some additional reward to materialize in the future.

Q: Currently, the achievement rewards are more focused to common tasks, such as raids, events, PvP. Have you considered creating achievements with rewards that ask to do crazy things around the world, like for example, soloing bosses or mobs, or more achievements like the “Jenkins” one, that are meant to do crazy things. – Thodyr (Europe [Spanish]), Khaelthas (Europe [French]), Assmira (Europe [German])
A: We like for achievements to be fun, but we don’t want for players working on achievements to have a huge negative impact on other players. At first glance, soloing a boss mob might sound like a decent achievement. But consider that if the achievement is very easy to do then hitting all those dungeons may just feel like a chore. On the other hand, if it’s challenging to do then we suddenly have to go back and worry about class balance in a way we never had to before. Blood DKs for example excel at soloing older bosses because of their self-healing mechanic, but the same isn't true of most other classes and specs. We try not to have achievements that require you to ask your group to do something really bizarre or not fun. “Run a dungeon without picking up any loot,” would just be frustrating every time you had to debate with your group whether you were going for the achievement or not. “Jenkins” is fun for a silly achievement, considering its history, but too much of that sort of thing would get tedious pretty quickly.

Q: Will we ever see a "search" feature in the achievement window? That's a lot of achievements to search through if you're looking for something specific. – Grandevil (North America/ANZ), Lonik (Europe [Spanish])

A: Yes, this is something we plan on doing. The current UI makes it hard to find specific achievements. There are several places in the current UI that could benefit from a smarter search.

Q: Will you ever bring back the mounts for achievements that were removed (Naxx Glory runs) as you didn't remove the later mounts? – Joyia (North America/ANZ)
A: This is a tough one. On the one hand, we know there are a lot of players who would still like to get their hands on these mounts. On the other hand, we were pretty clear that they would only be available for a limited time, and we hate to go back on our word because we know some groups went through heroic efforts to get them before the door closed. This is the kind of thing that is not set in stone and player feedback might eventually convince us to change our minds.

Q: The Achievement reward for “What A Long, Strange Trip It's Been” still remains as a purple proto-drake, which is a WotLK model. How about coordinating the color of the reward upon each expansion theme? – Shory (Korea)
A: The issue with meta-achievements like this is deciding how to structure them for the future. Do current players with the achievement just get a new mount every expansion? Do the old mounts go away and the new mount replaces it? Do we require you to just do one additional holiday and now you can get a second mount? We added Long Strange Trip when achievements first went in the game, and we didn’t always do a great job of designing some achievements with expandability in mind. If we had made the Long Strange Trip reward a protodrake at level 80 and then had a new achievement for doing the holidays again at level 85 that rewarded a different drake, then we might have some easily expandable content. We didn’t do that though, and it’s hard to go back and mess with existing achievements, especially ones that were hard to complete.

Q: There are still no Achievements beyond “Collect 75 unique companion pets”. Can I expect a reward for 100 companion pets in the future? – Whitewnd (Korea)


A: Patch 4.1 has achievements for 100 and 125 companions. Those particular achievements don’t reward pets, but we’ll probably do another reward at some tier in the future, perhaps 150 or 200 pets.

Q: Are we going to see more PvP achievements that reward mounts? Currently most of the cool mounts are awarded for PvE achievements. – Demodras (Europe [English])
A: PvP achievements are even trickier to design than PvE achievements because it’s harder to come up with something cool to do that doesn’t make the experience worse for everyone else. You don’t want to see the one dude who is trying to engineer capturing and losing a flag twenty times in one BG just so he can get the achievement for capturing a lot of flags. As a result, many of the PvP achievements are just for winning a lot of Arenas or BGs, which we feel already come with a lot of rewards. On that note, we are adding unique ground mounts to winning rated Battlegrounds similar to the flying mounts you get for excelling at Arenas.

▶ World of Warcraft - TOP 10 Cataclysm questions (and answers!) - TGN.TV




This is ingame video which viewed the first personal sight, as the top 10. The hottest one is shown.

You Are in Contested Territory

Have you taken a look at the official contests we’re currently running? Not only do these contests provide Blizzard gamers with a creative outlet, but we have quite the time reviewing your entries.
"What's in it for me?" you ask? Why, the fabulous prizes, of course! Check out this (updated) list of contests currently under way, including the prizes we're offering to the winners:

To help commemorate Blizzard Entertainment's 20th anniversary, we ask you to take us on a nostalgic journey through time and space. You only have until April 19 to enter, so get to it!
What’s in it for you:
  • An expenses-paid trip to BlizzCon
  • Keyboards, mice, headsets, and more from Razer, SteelSeries, and Creative Labs
  • Drinking vessels from TavernCraft
  • Action figures from DCDirect
  • Custom posters featuring your character from PrintWarcraft
     
There’s nothing fun about having an unsecure Battle.net account. So help us spread the word about account security… and let’s have a little fun in the process! Send us screenshots featuring your fiery two-headed buddy. We’ll be picking two of the most memorable images each month this year.
What’s in it for you:
  • An Apple iPad, with an approximate retail value of $699 USD

4.1 Preview -- Dungeon Finder: Call to Arms

In patch 4.1 we'll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.
Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.
Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/potion, a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.

This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.
While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they’re cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.
We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.

Trading Card Game Art Gallery Now Open

We’ve expanded our Media section to include an all-new Trading Card Game art gallery, and are kicking this off by featuring ten spectacular pieces of art that appear in the World of Warcraft Trading Card Game, licensed by Cryptozoic Entertainment. Additional collections will be added to the new gallery in the weeks ahead.

Tuesday 12 April 2011

Deathwing The Destroyer

Deathwing the Destroyer[2], originally Neltharion, the Earth-Warder, is one of five Dragon Aspects and leader of the black dragonflight. Thousands of years ago, Neltharion was empowered by the Titans with dominion over the earth and the deep places of Azeroth. However, driven mad by the Old Gods, he turned against the other Aspects during the War of the Ancients. Among both mortals and dragons his name has become one whispered with a feeling of fear and contempt.
The black aspect involved himself in the Second War, adopting the form of Lord Daval Prestor, in order to destroy the Alliance from within. He also managed to turn his greatest enemy, Alexstrasza, into a slave of the Horde, with whom he later allied himself. After suffering a series of defeats culminating with his being chased off by the other Aspects, Deathwing retreated to the elemental plane Deepholm to recuperate. From Deepholm, Deathwing observed his former mate Sintharia's experiments with the twilight dragonflight in Grim Batol. Deathwing now continues his late consort's work.
Deathwing will make his return as the primary antagonist in World of Warcraft: Cataclysm, the third expansion. Though long believed by most to be dead, Deathwing is regaining his strength in Deepholm and plotting a return that will shake Azeroth to its foundations.
Deathwing has control over the land and its fathoms, including lava. His main attack, and that of his dragonflight's, is to use his breath as a cannon of lava. He can live within volcanoes and high temperature areas.